Hoi4 garrison template.

21 Comments Contents With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them.

Hoi4 garrison template. Things To Know About Hoi4 garrison template.

For support, engineer gives extra entrenchment, military police diversifies its role as all-around garrison template as well as boosting the defense, and anti-air is an inexpensive addition to give some punching power in the need of a counterattack in addition to providing a cover from enemy air attack.Change the occupation template to a simple 6 Width cavalry division with Military Police in the Support column. That is all. When compliance is high enough, go to civilian. Make sure Garrisons are at the highest priority for equipment in Logistics. Make sure you have said guns and equipment for them. With my template that should not be an issue.Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. A division template may be specified as reserve, regular, or elite.Optimize your Garrison Template. Use either full cav or full armored cars with 1 MP support company and the damage will be quite controllable. Not 20/40 width, WHOLE POSSIBLE TEMPLATE. The MP support company cuts needed manpower by a portion of every battalion in the template. I've seen AC templates as low as ~160 MP.

Are there any values relevant for Garrison Templates other than suppression and hardness (not counting costs of manpower and IC)? ... Latest HOI4 province summary spreadsheet (HOI4v 1.12.5 Avalanche). Reply. Report. Riekopo Field Marshal. 92 Badges. Apr 24, 2013 3.059 2.012. Mar 13, 2020; Add bookmark

Infantry and support robots add organization, while special units like MGs and Demolitions lower it. 20 width is the rule to go by, unless it’s APCs where you can get a big 40 width division. They’re small enough to be easily made, but can still fit in battle width.That template should be very effective at dealing with resistance, so long as your garrisons are properly equipped (should be easy enough to see in the equipment tab). Depending on your plans for an area generally I live to go with civilian oversight (whatever the one that gives compliance is called) because the compliance will greatly reduce ...

Depends on what you're trying to achieve and can afford, while armored cars + MP is the best garrison for suppression, it is also expensive and should be reserved for the most troublesome regions if you don't have the mils to afford it over a large occupation.Mar 19, 2017 · Everything I write about HoI4 is only concerning the a.i. @dave1233 I also have a small panzer reserve stationed in France to respond to any invasion. Usually 4-5 divs suffice. I found the combination of stout defenders (template focused on defence), entrenchment bonus, strong leader and forts to be pretty powerful. Well, you can make your own garrison-template and only allow them to use old equipment. Basically the same but with more flexibility. Toggle signature "Reality is merely an illusion, albeit a very persistent one." /Einstein "However beautiful the strategy, you should occasionally look at the results. " /ChurchillIf a province requires 20 suppression and your garrison template provides 200 suppression you would only need 0.1 of those divisions i.e. only 10% of the equipment used in such a division. As mp is a percentage modifier to the overall suppression of a division it will have a higher benefit the larger the base suppression of the division is ...Adding hardness to your garrison template is crucial as was mentioned in a dev diary. Still, at the moment the amount of casualities for occupation is totally off. Not only is it possible to lose more men and equipment for occupation in comparison to actual battles, it also is against non-existing underground armies you can hardly do anything ...

This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...

In term of template there's 2 options. Cavalry. Cheap industry wise, but manpower heavy. Light tank. Expensive on the industry side, but require little manpower. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%.

I believe these values can be derived from the following (1939 values): Cavalry - Suppression value = 2.0 base. Tanks - Suppression value = 2.5 base. MTD - Suppresion value = 1.2 base. Higher suppression stat = less divisions required for garrison > less chance of casualties (equipment and manpower). Based on the above and assuming the 90% cap ...Depends on the autonomy of the puppet in question and if you are a democat or a dirty fascisti. The less autonomous they are, the more and more they contribute to colonial template manpower pool. Usually it is the one step before outright annexation level that puppets contribute to ALL manpower needs of a colonial division design.Are you tired of spending countless hours manually tracking your inventory? Are you looking for a way to improve your decision making and forecasting processes? Look no further than a free inventory tracking template.This thread is archived. i know for a fact maintenance does nothing but im not sure about field hospital im pretty sure it does not beacause none of the other combat stats apply to garrisons so why would trickle back. Maintenance doesn't and I am pretty sure hospital companies don't either. The states they add just don't affect garrison combat.Depends on what you're trying to achieve and can afford, while armored cars + MP is the best garrison for suppression, it is also expensive and should be reserved for the most troublesome regions if you don't have the mils to afford it over a large occupation.Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions.The amount of garrison required for a state is picked automatically by the game based on the division template you assigned to garrison that state. So if you have a state with 3.57 the game is automatically using 4 divisions of the division template you assigned to keep that region in check. So the quantity of the divisions you need to use is ...

1 support AA 1 Engineer 1 MP Police. 2 Art 7 Inf AA will fix 2 problems at same time. 1-> Will pierce armor 10. (Enough for light tanks and few mediums) and use 1-3 light tanks for breaktrough (depends on width).Intro - 0:00 General overview - 1:06 Resistance overview - 1:53 Garrison mechanics - 3:07 The best garrison templates - 7:36 Compliance overview - 10:47 Bad occupation laws - 13:30 Good …HoI4 players hate blaming themselves for doing dumb shit (like leaving their own country ungarrisoned) so you're just preaching to the choir. ... Other than that I start with 3 armies of 15 infantry divisions(I convert the 30 garrison units to my infantry template) one army on Shanxi, one on Beijing, and one for the naval invasion. I also train ...Not recon, not garrisons, not for stats. There are 3 "styles" of garrison template. Minimum manpower cost, minimum IC cost, and balanced. The only support company you should use is MPs, which as long as you have 5 or so battalions will reduce the cost of the garrisons. The thinner the template is, the less the MPs support and can actually raise ...On-map divisions are not garrisons and won't affect resistance at all and the off-map "divisions" that you manage through the occupied territory menu will only affect resistance. Thanks. I always start with an empty template, add a single cavalry. Then support MP. To stop invasion, you need real divisions.

Superior firepower can get away with running pure tanks in 15/5, or 7/3 or whatever you want. Without superior firepower, you'll probably want to mix some SPG's, the classic 7/2 which would be like 4 tanks 3 motor, 2 spg. You can either double it for 40 width or swap out more tanks/motor for spg, like 6 tank 5 motor 6 spg.

We all have busy days packed with everything from dentist appointments to the kids’ soccer practices to the conference calls we aren’t exactly looking forward to. That’s where online calendar templates come in.If you want to root out the resistance in the countries you occupy, you should definitely check out our Hoi4 Garrison Template guide!4. CorpseFool • 4 yr. ago. They cost less. Cav are 2 suppression per battalion, which is only 1000 manpower and 120 infantry equipment, 500 manpower and 60 infantry equipment per point of suppression. Infantry are 1.5 suppression per battalion, which is 1000 manpower and 100 infantry equipment. ~667 manpower per suppresion, and ~67 infantry ...Jun 9, 2023 · I can't even recall any scenario in HOI4 when armoured cars would be used on the battlefield instead of light tanks. However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. Design: The basic inter-war armoured car. Division template: Are you looking for a way to create custom invitation designs without breaking the bank? With free printable templates, you can easily create unique and professional-looking invitations for any occasion.Are you interested in tracing your family history and creating a beautiful family tree? Look no further. With the help of a free family tree maker template, you can easily organize and showcase your family’s lineage in a visually appealing ...

Since the system can use factions of a division it doesn’t change the amount of manpower needed. If you had a division with 1 cav and another with 25 cav it would still take up the same amount of manpower. So 25 is better since you only need one MP company for every division you send out. So you actually save on equipment when you use larger ...

Click on your country flag in top left, then you should see a tab saying occupied territories. This will bring up the garrison menu. 3. sapienecks. • 3 yr. ago. He's asking how to assign more manpower to garrison or direct the army to garrison or etc. I …

In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws, ...For support, engineer gives extra entrenchment, military police diversifies its role as all-around garrison template as well as boosting the defense, and anti-air is an inexpensive addition to give some punching power in the need of a counterattack in addition to providing a cover from enemy air attack.If you want to root out the resistance in the countries you occupy, you should definitely check out our Hoi4 Garrison Template guide!whats a good port guard template. I usally just have my front line units go on guard duty. Is there a better way. I usually just stick to whatever colonial template the game starts me with. France has a colonial brigade with 6 infantry and 1 arty support and that does the job just fine. Im playing as Germany.7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:Meta still seems to hold true for 40 width not 20s anymore. 40 width tank med tank 10/10 motorised maintance support. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant.Any workable garrison template requires cav or armored cars, with any other template being strictly worse, and with templates that include special companies (e.g., the logistics company) actually penalizing you because these companies have zero benefit yet still require manpower and equipment.May 14, 2019 · The amount of garrison required for a state is picked automatically by the game based on the division template you assigned to garrison that state. So if you have a state with 3.57 the game is automatically using 4 divisions of the division template you assigned to keep that region in check. Garrison Templates need idea's for creating a garrison template for defending and to lower resistance in occupied nations that wont take up alot of man power? Showing 1 - 6 of 6 comments kingarthur772 Jul 19, 2019 @ 7:04am#1 Mikey Jun 3, 2020 @ 6:49am For low cost - 25 cav with an mp For most efficient - 25 armored carse with an mp MP adds it's modifier directly to each division. So to keep cost of support equipment down always try and get as many front line divisions in as possible. Supression stat increases in this lineA support company with low usage outside of specific garrison templates, we wanted to give these slightly more utility within line divisions. ... Regarding Support Companies, the main problem imo with HOI4's Support Companies is the 5 Support Company hard cap which makes it impossible to create historical Divisions. As Divisions …

If you include military police support, then oppressing the masses becomes much easier. So long as you have the equipment to support this template, civilian uprisings will become a distant memory to you. Cheaper equipment than other garrison builds. 70 Suppression ranking. Excellent for limiting resistance. 7. Tredders. Expensive yet deadly.There's 2 type of costs for occupation garrison. Manpower. IC (factory cost) There's also 2 different cost. Setup (initial cost) Maintenance (on-going cost as garrisson take dmg) In short, if you want to spare manpower, use armored car (or any tanks). If you want to spare factories cost, use cavalry.#1 kenberg Jul 19, 2019 @ 7:16am For port garrison units i do 4 inf. 8 art. 1 aa. 1at. with 5 support companies, or 4 inf. 6 art. 1 heavy sp art. 1 aa. 1 at. with 5 support companies, For both its best if you hve two garrison units per port and at lest lv1 land and sea forts,Instagram:https://instagram. goku x male readermy hero academia fanfiction octehachapi rentals craigslistcottontail va onahole Assuming you are talking about a large, semi-competitive multiplayer game (no mods), Italy is typically the garrison for the axis. You have a few different ways of going about this, be it your standard 20w 10-0, supplemented by 5-0, or you could go MA and use some of the more unusual templates. Your generals are awful, you have no resources and ...In term of template there's 2 options. Cavalry. Cheap industry wise, but manpower heavy. Light tank. Expensive on the industry side, but require little manpower. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. lotus evija sthnax smoke shop The amount of garrison required for a state is picked automatically by the game based on the division template you assigned to garrison that state. So if you have a state with 3.57 the game is automatically using 4 divisions of the division template you assigned to keep that region in check. So the quantity of the divisions you need to use is ... craigslist gigs riverside There’s one more thing to France’s setup. Once you have a little army experience, find the cheapest tank you have, and take off the engine and the armor. That way, you’ll have an even cheaper light tank. While this thing won’t do anything in combat, it’s great for garrisons. Change the garrison template to the Brigade de Chars de ...4. CorpseFool • 4 yr. ago. They cost less. Cav are 2 suppression per battalion, which is only 1000 manpower and 120 infantry equipment, 500 manpower and 60 infantry equipment per point of suppression. Infantry are 1.5 suppression per battalion, which is 1000 manpower and 100 infantry equipment. ~667 manpower per suppresion, and ~67 infantry ...The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings.